
As I prepare to head off to GDC 2013 in a couple of weeks' time, I am reminded of a fantastic presentation that I saw at GDC 2012 by Jason VandenBerghe, Creative Director of Ubisoft. The presentation was called, "5 Domains of Play", and its purpose was to redefine the model that is used to analyse player behaviour. In particular, to rid it of its obsession of player 'demographics'. The point is - we all know that our playing behaviour changes over time as we move through different stages of our lives, but some of our core, fundamental playing behaviour does not. By slicing and dicing our audience by demographics, we ignore the psychometric aspects that players of different ages, sexes, and education have in common. In other words, can we group players by some other means that will be … [Read more...]












