Where Creativity finds its Audience.
A Social Studio
Shared Experience Art Machine (SEAM) is a Social Studio that unites Artists & Audience to create meaningful entertainment with a positive social impact.
Unlike traditional Studios, we do not invest in vacuous intellectual property with famous people attached. Instead, we look for fresh talent with bold ideas to change the way we see the world. In other words, we take the risks that Hollywood is afraid to.
The Middle-Man is the Problem
Are you tired of insipid sequels based on rehashed material? Have you ever wondered why wonderful actors sometimes headline abysmal material? If so, then join us. We are tired of it, too.
The problem is that distributors and financiers have become increasingly risk-averse. Once upon a time, the material mattered most, led by strong leadership and a creative vision. Nowadays, all that matters is, "What's the genre and who's in it?"
In the 1980's, Columbia passed on "E.T.", "Back to the Future", and dumped "Home Alone", because they couldn't see the box office potential based on running the numbers. However, they were in good company. Many Studios preferred to trust actuaries than the creative vision of their filmmakers. One notable exception was Alan Ladd at Fox who backed Lucas, even though he didn't fully understand "Star Wars". That said, Fox gave away the merchandising rights in order to cut the director's fee, thinking they were worthless.
Instead of investing in the talent behind the camera, Studios place their bets on what goes in front: stars, promotions, and marketing. They want a "sure thing". And why not? Movies are expensive. But they'd rather buy an audience, than take the time to develop new markets.
The problem is similar to playing the stock market. Future decisions are based on historical data, like driving forwards while looking in the rearview mirror. When there's a crash, everyone acts surprised, because they didn't see what was up ahead.
Audience Driven Entertainment
SEAM takes a different approach. We like to look forward - through the windshield - and spot new opportunities.
We feel that the audience is the best arbiter of quality and that audience engagement is the best metric for success. Artistic leadership is more important to us than a specific idea. Put the two together, and we have audience-driven entertainment.
In other words, if the audience likes what our artists are doing, then we don't have to understand it ourselves. All that matters is that there are people out there in the world who do, and who are willing to show their appreciation.
Join us and never let a Studio executive get in the way of a good idea, ever again.
SEAM LABS - "Where Creativity finds its Audience"
Great Ideas Go Viral. We use Social Media to canvass our community of creative consumers and media professionals in order to tap new talent and to look for radical ideas. We then battle-test new concepts in our SEAM LABS - a crucible of development.
SEAM LABS is open to anyone. We support artists of all kinds - actors, animators, graphic novelists, filmmakers, journalists, technicians... you name it. All that matters is that each artist tells a story with significance; something that will irrevocably challenge (or, reconfirm) preconceived notions in a profound way.
We invite members of our community to set up special interest Groups to workshop ideas and experimental projects. They can then invite other members from our community to join their ad-hoc teams.
SEAM Slate - "A Radical Entertainment Incubator"
Projects that rise to the top (based on community engagement) are then given funding and taken onto the SEAM Slate.
We have enlisted a variety of professional mentors from various divisions within the entertainment industry who help advise us.
In addition, we have our own development manifesto called, "Story Design", which we use to develop all of our projects. It is based on many years of experience running writers workshops around the world.
Many of the projects that we develop are what we call, "Social Science Fiction" - stories that explore the social consequences of new technology and cultural trends. An amalgamation of "Social Science" and "Science Fiction", they are more concerned with pressing, topical issues than with space opera. That said, we enjoy futuristic stories, too!
What matters to us is that our stories are "about something" and not purely entertainment for entertainment's sake. We want our stories to generate lasting and meaningful debate.
Get Fans, Get Points, Get Funded.
Every time someone interacts with our community, endorses another project, or collaborates in some way - they receive SEAM Points. The more you interact, the more you earn.
By giving back to the community, it gives back to you. Tap into the wisdom of the crowd, while inviting other Artists to collaborate - improving the quality of your work and expanding your network - and earn points in the process.
SEAM Points are the currency of our marketplace and our metric of engagement. We REWARD everyone for collaborating in our community. Points can be traded for real-world tangible and intangible, goods and services - either offered by ourselves, our sponsors, or from other members in our creative community.
Members can even create their own pay-to-view content for SEAM Points. Or, they can offer their own services for points. You are limited only by your imagination.
Points can be gifted to other individuals to support their creative projects. And, because they have real value, gifting them to someone shows far more support for what they are doing than a Facebook "like".
Funding for Projects
SEAM Points help us and our sponsors to measure audience engagement by seeing where the heat maps are. Groups that build critical mass and significant depth of engagement are invited to join our Slate and given funding to take to the next level.
Sponsors track points as a measure of audience engagement and fund projects that have significant heat.
Just imagine for a moment how liberating SEAM Studio can be.
No longer does an audience have to pine for quality entertainment, when it can support the creative voices it most desires - attracting sponsors to support Artists & projects that they care about.
No longer do entertainers have to convince financiers to risk everything on something that they don't understand - they have a fan base to prove that their ideas will work.
A Social Studio is of the people, for the people... by the people.
Anything else is censorship.
This is Audience Driven Entertainment
Who Founded SEAM?
SEAM was created by an independent film producer and a voice actor (who also happens to be an animator, stand-up comedian and Iguana master).
Both were lamenting the difficulty in staging their creative ideas and tapping new talent. In particular, they were disappointed by the establishment and how risk-averse it had become. The way in which entertainment is financed, marketed and distributed has become incredibly complex, unfair to content creators and full of odious excrement.
Rather than endure several more years of exquisite torture, they decided to set up SEAM and see if they could turn the industry upside-down instead. The idea of creating entertainment for the people, by the people and with the people in mind seemed a radical idea. Too radical, in fact, to be affected by the copious amounts of alcohol, caffeine and adrenalin that fuelled the next few months of development. And, so, "A Site is Born".
If you are interested in what we think about the state of the entertainment industry today and why we set up this site, click here.
Unfortunately, we live in litigious times. In order to protect ourselves (and our community members) from frivolous lawsuits from people who have nothing better to do than stew in their own bile - you must agree to our terms & conditions before you can use this website.
Continued use of this website will constitute your ACCEPTANCE OF OUR TERMS.
If you click the link above, you're going to see a lot of legal covering our butts. Apologies for this but rest assured that we are not in the business of ripping people off. We're here to support Artists, not fleece them.